User Tools

Site Tools


theta

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
theta [2016/01/07 14:04]
admin
theta [2017/01/13 20:16] (current)
admin [Links]
Line 3: Line 3:
 ===== EN ===== ===== EN =====
  
 +**Thêta Fantomes**
 +floss+art+game+laser+mobile avatar - Architecture and brain wave controlled music
  
-Thêta Fantomes 
-Floss+Art+Game - brain waves and frequencies battle 
-Apo33 
  
-Brain waves are very much subject to fantasy and imagination. Advances in science over the last () years have made it possible to read the number of hertz per minute produced by our different areas of the brain and their various modulations depending upon what do you “think”,​ which part of the brain is active and the level of concentration. Neuroscience or “brain research” is predominantly focused on explaining how the brain works in order to explain how the human works. This last point is more problematic as neuroscience uses a very limited tools to measure of the complexity of the brain; the electrical production the brain produces to map some other reaction in human conscious and/or unconscious decision making, emotion, feeling or affect… .  In Thêta Fantomes the aim is not trying to explain brain function but rather hijack these tools and the potential of their sensors to embrace of new conception of mixing game and mix-media live performance. As in Alvin Lucier’s piece “Music for solo performer” where he used his brainwaves to control some drums using EEG sensors in 1965. APO33 collective also proposes with Thêta Fantomes to withdraw the performer from the situation of performing “physically” with the material and instead use his/her brainwaves to control sound production. Thêta Fantomes requires the performer to achieve a certain level of concentration and will ask the audience and the performer to balance their thoughts in order to achieve the ultimate visual and musical composition. ​+**Summary** 
 +Thêta Fantomes is a multimedia installation crossing gaming (video), art and novice scientific research in the field of neuroscience. 
 + 
 + 
 +Since 1997 APO33’s artistic research develops has addressed new practices at the cutting edge of digital genres with a particular interest in networked performances,​ using robotics, networks, web transfer, interactive and immersive installation or performance ...), Theta  Fantômes is an artistic creation resulting from our current research with networking EEG interfaces as a way of controlling space, light and sound.  
 +We propose with Theta Fantômes to remove the performer from the  "​physical"​ game situation and use brain waves instead of material manipulations to produce sound and visual interaction. Thêta Fantomes asks of the performer (or player), which may be a member of the public, a certain level of concentration in order to control the sound and visual composition of Thêta Fantomes. 
 +https://​vimeo.com/​168983526 
 +https://​vimeo.com/​148725639  
 + 
 + 
 +**Background** 
 + 
 + 
 +Brain waves are very much subject to fantasy and imagination. Advances in science over the last () years have made it possible to read the number of hertz per minute produced by our different areas of the brain and their various modulations depending upon what do you “think”,​ which part of the brain is active and the level of concentration. ​Human Computer interaction:​ human-machine relationships; ​Neuroscience or “brain research” is predominantly focused on explaining how the brain works in order to explain how the human works. ​ 
 +This last point is more problematic as neuroscience uses a very limited tools to measure of the complexity of the brain; the electrical production the brain produces to map some other reaction in human conscious and/or unconscious decision making, emotion, feeling or affect… ​ 
 +“However, we wish to argue that simply measuring the “neural correlates” of SES-disparities would be insufficientThe behavioural data is compelling in its own right, and the mere process of adding of brain pictures may not in itself add any explanatory,​ diagnostic or predictive power, despite its seductive allure (Weisberg Et al., 2008).” 
 + 
 + 
 +**Differentiation from neuroscience & art, between lab research based and art practices.** 
 + 
 + 
 +In Thêta Fantomes the aim is not trying to explain brain function but rather hijack these tools and the potential of their sensors to embrace of new conception of mixing game and mix-media live performance ​using Brain-computer interfaces. As in Alvin Lucier’s piece “Music for solo performer” where he used his brainwaves to control some drums using EEG sensors in 1965. 
 +APO33 collective also proposes with Thêta Fantomes to withdraw the performer from the situation of performing “physically” with the material and instead use his/her brainwaves to control sound production. Thêta Fantomes requires the performer to achieve a certain level of concentration and will ask the audience and the performer to balance their thoughts in order to achieve the ultimate visual and musical composition.  
 + 
 + 
 +**The Game Concept** 
 + 
 + 
 +Theta Fantômes integrates elements of "​gaming"​ (play) that allows audience interaction,​ where participants from the public to interact directly with work. The game is not designed as a space for emotional release or leisure but as an opportunity to build a composition in the form of levels to reach. This is for the player (participant) to get to achieve a state of plenitude and maintain the thêta waves of the brain. These are among the waves produced by the brain when we are asleep or meditative state. 
 +When one of the players (the composition should work with 2 to 4 players) reaches any of these levels: the sound and visual environment changes and complexifies the audible layers whilst creating a visual mapping of possible neuronal connections. This visualization is not formal but rather a suggestion, created based on 3D connection, it is constructed as an aesthetic cellular metabolism rather than as a model, which creates an audiovisual performance for those members of the audience not directly engaged in game play. 
 + 
 + 
 +-Palier 1: chaotic state (scattered thinking, sound and visual confused) 
 + 
 +-Palier 2: Transient state (a calmer state, the frequencies are softer, visual idle) 
 + 
 +-Palier 3: Steady State (everything becomes right, sounds stabilize, less movement) 
 + 
 +-Palier 4: state of ecstasy (Theta waves just been reached, semi-somnolence,​ quiet daze, light beat, transcendence and ecstasy) 
 + 
 + 
 +In Theta Fantômes, there are no winners or losers, because what counts is that both players reach the final level, while taking into consideration the sound composition and changes in the visual elements. What begins to emerge, is also the notion of achieving these levels in a collective way. Two or four players must meet all steps to move forward in later levels of the game which  also transforms the visual and the audible outputs.
  
  
Line 58: Line 98:
 ====== Documentation ====== ====== Documentation ======
  
 +-Tutoriel (how to) pour utiliser un casque EEG (epoc) pour contrôler des moteurs via arduino :
 +
 +{{:​tuto_moteurs_pdf.pdf|télécharger le tuto}}
  
  
Line 134: Line 177:
  
 [Contrôle radio arduino](https://​www.youtube.com/​watch?​v=Ctssa7KPVoM) [Contrôle radio arduino](https://​www.youtube.com/​watch?​v=Ctssa7KPVoM)
 +
 +
 +
 +Après ces recherches sur les moteurs, leurs caractéristiques et leur type de contrôle, nous sommes plus à même de choisir le bon type de moteur pour le mouvement que nous voudrons créer. Nous avons trouvé un moteur pas à pas au couple puissant dont nous testons actuellement la solidité et l'​endurance.
 +
 +Nous avons parallèlement abandonné les différents systèmes de poulies envisagés pour nous tourner vers une "​plateforme robot"​.
 +=> photo http://​www.arobose.com/​shop/​81-large_default/​plateforme-mobile-mini-2-roues-pour-arduino.jpg
 +Cette plateforme se promènerait dans l'​espace de la même manière que pourrait le faire une voiture télécommandée,​ de droite à gauche, d'​avant en arrière, le système à 2 roues motrices permettant aussi une rotation sur l'axe central. La couverture de survie sera attachée comme une voile sur cette plateforme.
  
 ====== Links ====== ====== Links ======
  
 +handicap ​ & eeg - music : http://​www.bbc.com/​news/​science-environment-35557908/​embed
 +
 +research laser / matter / brain / "​Researchers have worked out how to make matter from pure light":​ https://​www.theguardian.com/​science/​2014/​may/​18/​matter-light-photons-electrons-positrons | scientific article: http://​www.nature.com/​nphoton/​journal/​v8/​n6/​full/​nphoton.2014.95.html
 +
 +Brainwaves in concert: the 20th century sonification of the electroencephalogram:​ http://​brain.oxfordjournals.org/​content/​early/​2016/​08/​18/​brain.aww207
 +
 +1st International Workshop on Brain-Computer Music Interfacing:​
 +http://​cmr.soc.plymouth.ac.uk/​bcmi2015/​
 +
 +Connectionism - https://​plato.stanford.edu/​entries/​connectionism/​ / https://​fr.wikipedia.org/​wiki/​Connexionnisme
 +(réseaux de neurones pour expliquer le fonctionnement du cerveau)
 +
 +http://​www.academia.edu/​8616176/​Guide_to_Brain-Computer_Music_Interfacing
 +
 +__critique de la neuroscience et des recherches :__
 +
 +https://​www.monde-diplomatique.fr/​2014/​09/​CLEMENT/​50779
  
 +http://​www.pnas.org/​content/​110/​15/​6223.full.pdf
  
 +http://​passeurdesciences.blog.lemonde.fr/​2013/​04/​14/​doutes-sur-la-fiabilite-des-neurosciences/​
  
 +http://​journal.frontiersin.org/​Journal/​10.3389/​neuro.09.003.2010/​pdf
  
  
Line 172: Line 243:
 4-veille sur le choix des lasers 4-veille sur le choix des lasers
  
 +MAJ 17/02/2016
  
 +Nous sommes en train de prototyper une plateforme motorisée qui permettrait de faire bouger les couvertures de survie. Les couvertures seront fixée telles des voiles grâce à un manche à balai. ​
 +Nous avons construit une plateforme proto, qui devrait être opérationnelle sous peu (2 moteurs, contrôle via arduino et wifi, autonome sur batterie). ​
 + 
  
  
Line 180: Line 255:
  
 ====== essai ====== ====== essai ======
 +Pour les tests nous utiliserons :
  
  
 +Interfaces neuronales
 +
 +Casque muse : http://​www.choosemuse.com/​
 +
 +ses specs : https://​storage.googleapis.com/​ix_choosemuse/​uploads/​2015/​07/​tech_specs.pdf
 +
 +and developers tools : http://​developer.choosemuse.com/​
  
 ====== idées ====== ====== idées ======
  
 +
 +====== logiciel ======
 +
 +Pour la partie logicielle nous allons utiliser le driver bas niveau epoc (sans les outils software) fourni sur le site d'​emotiv et la suite emokit driver logiciel + outils opensource pour la connexion entre le casques et les composants logiciels qui controlent les moteurs, le son, et les lasers.
 +
 +Voici une spécification schématisée de ces relations :
 +
 +{{:​theta_spec.jpg?​500|}}
 +
 +ici un lien pour le patch laser :
 +http://​apo33.org/​pub/​puredata/​theta/​LaserPureData.zip
  
  
 ====== autres ====== ====== autres ======
 +
 +
 +
  
theta.1452171887.txt.gz · Last modified: 2016/01/07 14:04 by admin